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Hello and welcome to Club Penguin Guy with me, Daprankstar! Here you can find all the help, cheats, glitches, hints, secrets and answers to help you have an even AWESOMER time in probably the best online game ever, CLUB PENGUIN! I hope you enjoy this regularly updated blog and all the AWESOMENESS that comes with it! Enjoy and Enter!

Yours Waddling
Daprankstar

Saturday 21 March 2009

Club Penguin EPF complete guide

Here is the complete Club Penguin EPF guide, courtesy of Kjc1000 and Cubarockslols and me lol:

Starting the game:
Note: The Stylus will be needed to use with this game.
1. Insert the Club Penguin EPF game cartridge into the card holder on the top of the DS
2. Turn on the NintendoDS
3. Select the Club Penguin Elite Penguin Force box
4. Select Start to Start the gae or Mic to test the Microphone
5. Start the game

Mission 1 Guide: The Mystery Unfolds
1. Talk to Aunt Arctic and then go to the Coffee Shop.
2. Pick up the newspaper on the table and look at it.
3. Click on the Blue Puffle to get a piece of paper.
4. Talk to the penguin behind the coffee counter.
5. Go to the Snow forts.
6. Talk to the snowman, to get another piece of paper.
7. Talk to the light blue penguin. He will ask if you can get his hat.
8. Click on the blue puffle and aim your cursor at the clock’s target.
9. The penguin will talk to you. Then pick up his hat, and give it to him.
10. He will say thanks and give you Disguise glasses.
11. Go to the Plaza and click the mailbox. It’ll give you another piece of paper (letter).
12. Go to the Dock and click on the pile of inner tubes to get another paper.
13. Put the pieces together, which will make a map.
14. Go to the lighthouse and click on the barrel. Then a penguin will pop out.
16. The penguin will give you the map. Use it to go to the Dojo.
17. Talk to Dot. Say yes and you will complete the first mission.

Mission 2 Guide: Left to your own Devices
1. Talk to Dot, to receive the puffle pin. Then, click on the wall with the eight boards with the puffle pin.
2. It’ll bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.
3. You will go in a room and the wall will open up to a screen with the Director on it. The Director will talk withyou then go away. Then a penguin will come out with a Red Puffle.
6. He will talk and then tell you to work with Blast, the red puffle.
7. Go over to the other box and touch Blast and aim at the box.
8. After you break it, talk to PH. He will give you a puffle whistle.
9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.
10. Click on the First Curtain, which will bring you to the HQ. Go over to dot and talk to her.
11. Click on the closet and enter the code: 3000
12. Click on it and Dot will talk to you. Then the director will come out. Pick the two blue things up and openyour inventory. Put the 2 pieces together to make the spy gadget.
14. Go on the left and you will see a box. Break it open with Blast.
15. There will be a telescope on the side of it. Pick it up and put it into your inventory. Then, drag it to your SpyGadget, to unlock a new feature.
16. Move over to the screen and click your spy gadget. If you select the symbol next to the HQ and drag it over tothe screen, it will bring up a window with a notepad on the bottom and a code on top.
17. The code says: Red Blue Blue Red Red Blue.
18. Exit out of the window, and open the box. Enter the code that is above. Once you’ve unlocked the box, youcan get a satellite dish.
19. Take it out of your inventory and put it on your spy gadget. Then your spy phone will ring. Open up your spy gadget, click the phone, and then talk to Dot.
20. Dot will talk, then close the phone and the director will talk to you. Then the mission will be completed.

Mission 3 Guide: Rookie on the Rocks
1. Talk to Dot. Then go to the Ski Lodge and talk to the sick penguin.
2. Go to the Pizza parlor and then to the back of it. Pickup the soup that’s under the middle table, and then go tothe Ski Lodge.
3. Give the soup to the sick penguin. He will talk and then give you a red snowboard. Open your Inventory and open up the red suitcase. Put the snowboard on.
4. Go to the Ski hill and talk to the penguin with the Blue Snowboard. Talk to him and challenge him to a snowboard competition. You have to get 400 points to win.
5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keepthe Red Snowboard.
6. Go back to Ski Hill and snowboard again.
7. Follow the footprints to Rookie’s campsite. Call Bouncer (blue puffle) aim at the campfire. Put out the fire, andfollow the foot prints to the river.
8. Talk to Rookie and then go to your spy gadget and call Dot. She will send someone to save you and Rookie.You will end up in the HQ.
9. Click the Glasses and the EPF Badge. Congratulations! You’re officially an EPF agent, and you completed the 3rdmission.

Mission 4 Guide: Looking for Clues
1. The Director will talk to you. Afterwards, take the file from table.
2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.
3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary’s glasses.
4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.
5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and youwill get the Mechno Duster for your Spy Gadget.
6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.
7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.

Mission 5 Guide: All’s Weld that Ends Weld
1. PH will talk to you. Afterwards, go to the Town.
2. Talk to Aunt Arctic, and she will give you a “Your a terrific friend” Card.
3. Go into the Coffee Shop. Use the Mechano-Duster to clean the coffee beans up. You will be rewarded a pin.
4. Combine the pen and the card, and hand it to the Coffee Shop worker.
5. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.
6. Give the card to both of the penguins and head to the puffle training room.
7. Give the card to Flare to make him light up. Click on Flare and point at the key on the anvil. He will weld themtogether. Grab the key.
8. Go to the Sports Shop and put the key in Gary’s door. Go up to his room.
9. Go over to the globe and use the decoder on the blueprints. It will say, “Super power flashlight.”
10. Go over to the orange couch and pick the map up.
11. Go by the table and click on the paper to let the other agents know where your going. Click the door andleave. Mission 5 over and out.

Mission 6 Guide: Do it yourself Carting
1. Talk to the penguin at the Mine Shack.
2. Click the tub of water near the opening. Then, go into the door on the side of the Mine Shack.
3. Click the wheel by the door, on the spool of yarn, and on the ground by the lantern.
4. Bring the wheels outside and put them into the bucket. Then use Flare to weld them to the Bucket.
5. Put the Cart in your inventory and go down to the mine.
6. Put the cart on the track and get ready to surf some mine carts.
7.After your done, go to the upside cart and talk to it.
8. Next, go around and pick up the 3 yellow balloons and rope.
9. Tie the rope to the cart and take Blast to knock the boulder off the ledge.
10. Blow the balloons up one at a time and attach them to the cart.
11. After all are attached, the mine cart will lift up and you can talk to him.
12. Grab the flashlight and attach it to your Spy Gadget.
13. Go to your spy gadget and and click the light bulb and point it at the dark tunnel. Find Gary.
14. Use Blast to break the boards. Then you will be teleported to the HQ, and the mission will be over.

Mission 7 Guide: Double Trouble
1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.
2. Go to the bamboo patch and click the lower part of the patch, and pop him out of the bubble.
3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you to score a goal on the goalie.
4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work.
5. PH will call and tell you to come to the puffle training room with Loop.
6. Train Loop to aim at the jet pack.
7. Go find Pop (purple puffle). He is at the Night Club, but you need fancy clothes to get in.
8. Go to the stage. Talk to the stage manager and construction worker. Use Loop to stop the drill.
9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancydress. Pick one and put it on.
10. Go to the Night Club and be prepared for a dance-off.
11.Play the game and win to get Pop.
12. A shake will occur. Go to the boiler room and notice that the boiler is missing.
13. Use Pop to lift the cabinet up by touching Pop.
14. Pick up the can of oil and head to the mine. You will see Dot. Talk to her and be prepared to be teleported tothe HQ. Mission complete.

Mission 8 Guide: Flying High Pitched
1. Talk to Jetpack Dude, and grab the Jetpack by the launch ramp.
2. Play Jetpack Adventure
3.You will end up on the tallest mountain to complete your puffle training
4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit and then the object.
5. Give the 3 rings to PH. Then you will train with Chirp.
6. Break the ice cube. First, click on Chirp and touch the object. It’ll get a small crack, so do it again to break itcompletely.
7. Click the box to get a hat like PH.
8. Click on the grappling hook to do your final training.
9. Go to the puffle training room and use Pop to lift the weight.
10. A snow globe will appear. Use Chirp to break the glass.
11. Use Flare to melt the ice off the chest.
12. Use Bouncer to cool the chest down.
13. Then use Blast to knock the Pinata down.
14. A jack in the box will appear. Use Loop to stop it from moving.
15. Grab the key and open the chest. Use Flit to get the note down. Mission complete.

Mission 9 Guide
1. Talk to the Director. Then go into G’s Room at the Sports Shop.
2. After G talks to you, go to the coffee shop.
3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.
4. Grab the cocoa machine and go into the gadget room.
5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.
6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.
7. After your done, you will end up by a cave. Go inside and pick up the oil can.
8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break thewood.
9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.
10. Use the Mechano-Duster to clear the pile next to the penguin.
11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on thechalkboard. After hes done, go to the command room, and you will have completed the mission.

Mission 10 Guide
1. Call Rookie, and he will tell you to go to the Plaza.
2. Use Flare to help him weld the metal to the booth.
3. Go by the Pet Shop and pick up the paper. Then connect the dots.
4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.
5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.
6. After your done, click the book and connect the dots.
7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.
8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature ofyour spy gadget. Mission complete.

Mission 11 Guide
1. Go into the gift shop and use Pop to lift the boxes.
2. Use Bouncer to throw a snowball at the robot’s face.
3. Go to the roof and throw another snowball at it’s face.
4. Use Flare to Weld the wheel.
5. Use the Robotomy tool on his chest and solve the 3 puzzles by moving the battery to the hole.
6. Use Pop to capture the robot. Bring the robot to the gadget room.
7. Give the robot to Gary. Mission complete.

Mission 12 Guide
1. Use Blast to knock the Robot down the Ski Hill. Then use your Snowboard to chase him.
2. Use Loop to catch the robot, when he falls.
3. Use the Robotomy tool to disable him. (Turn him off)
4. The final robot will come pick it up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
5. Go over to the pile of stuff, and pick up the gas can. Now play Jetpack Adventure.
6. You will end up on the tallest mountain. Try to put a bubble around the disabled robot, but be careful, the theother robot will pop it.
7. Take Flint and knock the coffee bag on the robots head. Then use Chirp to disrupt him.
8. Disable him and put both robots in you inventory. Mission complete.

Mission 13 Guide
1. Answer you communicator. Then you will be teleported to the HQ.
2. Go to the Gadget Room, and check out the huge hole in the wall.
3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robothas all the elite puffles and Gary!
4. Go to the Gift Shop and head to the roof.
5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
6. Go to the town and see that Blast is ok. Then go to the Dock.
7. Use Blast on the chest of the Robot. Loop will be freed.
8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
9. Go to the beach and use Flare to weld on his chest. Flit will be released.
10. Go to the beacon and use Flit to knock the anvil on the robots head.
11. Bouncer will jump out. Use your jetpack to chase him.
12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.
13. Use Chirp on the robots chest and Pop will jump out.
14. Use a bubble to rescue Gary.
15. Disable the robot and you will have completed all the EPF Agent Missions.


Mission 1: The lost wrench.
At the Ski Village after you talk with the penguin, go to the Coffee Shop and the lost wrench will be under the couch! Go back to the Ski Village and give him the wrench! Mission1 Complete!

Mission 2: Hide & Seek.
Talk to the guy at the Puffle Shop then find his lost puffles! The pink puffle is at the Gift Shop! The Green one is at the Forest! The Red is at the Stage! The Yellow is at the Book Room! The Black is at the Mine! The purple is at the Dance Loudge! The blue was in the Lodge Atic! Go back to the Pet Shop, talk to the guy. Mission2 Complete!

Mission 3: Drifting Away.
Talk to the guy at the dock and his sail boats are in the sea. Well, the sail boats are at the dock, beach and Ice Burg. First go to the dock, call Flit to get them in the sea by touching him than the boat. Once when you have all three of them, go back to the penguin at the Dock and give him the three boats! Then talk to him. Mission3 Complete!

Mission 4:Sweet Freind on Mines.
Talk to the penguin at the Mine and she will be worried that playing Cart Surfer is not safe. So all you have to do is play Cart Surfer to prove its safe. You gotta win. Then when you are doen, you talk to the same penguin outside. (That one is suppose to be EASY.) Mission 4 complete!

Mission 5:Leaning Order of pizza.
Talk to the chef at the pizza parlor. He will need help delivering pizzas. First pick up all the pizzas and go to the ice burg. Give the penguin the dessert pizza. Then go to the light house. Give the penguin there the Hot Sause pizza. Then go to the pool and give the penguin there Squid Pizza. Then go to the Mine and give the penguin there the last poice of pizza you have! Then go back to the pizza parlor, then talk to the chef. Mission 5 complete!

Mission6:The wrong Orders.
First, talk to the chef. Then go to the Snow Forts. They will order Seaweed pizza. Go to the dojo and pick up the seaweed pizza then give to the penguins at the Snowforts. Then pick up the Dessert pizza then go to the beacon and give Aunt Artic the dessert pizza. Then pick up the Hot Sauce pizza then go to the coffee shop. Then give to the man in the coffee shop. Then pick up the squid pizza there. Then go back to the dojo and give the penguin there Squid pizza. Then go back to the pizza parlor then talk to the chef. Mission 6 complete!

Mission7:Cause and Effect.
First go to the plaza and talk to the guy with out a jacket. Then, go to the Ice burg then get the duster and dust the pile of snow. Then, pick up the jacket and bring it back to the penguin. Then go to the Ice rink then use Chrirp to break the Ice. Then go to the Sports Shop then call Pop then make him blow a bubble on the wardrobe. Then a penguin will walk up. Give him the scarf. Mission 7 complete!

Mission8: Penguin at work.
Talk to the worker. Then go to the Ice Rink and call Flare. Then fix the door. Then go to the Ice burg and call Blast. Then shoot the ice. Then go to the Ski Lodge and call Flare again by setting out a fire. Lastly , go to the Mine.Then use Flare (again) to turn the lamp back on. Then, go back to the Snow Fort and talk to the worker. Mission 8 complete!

Mission9:Alien Conspiracy.
Talk to the penguin at the forest. Then decode the code. You dont really HAVE to decode it. Then just go to the town then decode that code aswell. Then, go to the mine. Decode that as well. Then go to the Ski Hill. Decode the code there too! After you are doen, talk to the penguin and he will ask you a question. If you get all 4 answers, he will give you a Space Helmet. But dont worry! The answers are REALLY EASY! Mission 9 complete!

Mission 10: Lost & Found.
Talk to the Penguins at the Forest. Then, play Snow Trekkor & oyu will end up on an Ice Burg. The Tour Guide will be there! It will lead you back to the Forest then talk to the Penguins! So Easy! Mission 10 complete!

Now all you have to do is buy all the stuff in the catalog and get all the medals to complete the game!
Oh and please tell me by leaving a comment if I have missed anything out.

Your Waddling Buddy
Daprankstar

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